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Learning trail design project

Centred around the theme of ‘Play and Movement’, this collaboration with students on the Kingston School of Art Illustration Animation BA programme, explored how physical media and learning resources can enhance the playful experience at Wimbledon Museum. From theatre and cinema to toys, The Wombles, Red Teddy, games, puppets, pop-up books, dolls, masks, strings, indoors or outdoors – the possibilities are vast.

The challenge was to design a fun and educational learning trail for children in specific age groups to use independently or with an adult. The trail must enable children to learn something new about Wimbledon and include an opportunity for them to share their thoughts and ideas. Essentially, it must move children through an area, offering a comprehensive understanding rather than focusing on a single display.

The collective responses from eight groups of students addressed ideas around design and production materials, ensuring accessibility for specific age groups and relating to the museum’s displays and space. The museum’s space limitations and the need for resources to enable ‘self-directed learning’ without the need for a workshop facilitator were also considered.

The goal of this project was to empower learners to connect with Wimbledon’s past, share their own narratives, feel a sense of belonging, and truly make Wimbledon Museum their own.

Each student group presented a concept, a demonstration and prototype of the physical learning trail design, and a printed instruction guide on how to use the trail. Some of the designs have started being used at the Museum.

Tutors: Louise Hung (Wimbledon Museum Creative Officer/Kingston University) and Rachel Lillie (Kingston University)   Resource support: Jean Shipton (Wimbledon Museum Learning Officer)  Project support: Russell Weekes (Kingston University) and Wimbledon Museum Volunteers

Lost Manor Houses – Animation Project

Over the course of two weeks, students on the Kingston School of Art Illustration Animation BA worked in groups on the difficult task of reimagining historic landmarks that no longer exist, the Wimbledon Manor Houses.

The project employs a method known as ‘Remote Sensing’, which is the process of acquiring information about the physical characteristics of a site without making physical contact with it.

Gathering and re-interpreting through archives, artefacts, maps, biographies and online sources, the works use a mixture of analogue and digital processes that are layered, edited and re-told through dynamic storytelling. This includes 3D scanning, collage, rubbings, observational drawings, photography, projection, and sculpture in the communication of the multifaceted histories and perspectives of Wimbledon Manor Houses through various lenses.

Rather than focussing on documentary pieces, students were encouraged to experiment with how they might question the reconstruction of lost landmarks, and how the potential of mixed medium processes allows for alternative narratives and realities to be revealed.

Tutor: Samantha Kitchener (Kingston University)  Resource support: Jacqueline Laurence (Wimbledon Museum Director) & Louise Hung (Wimbledon Museum Creative Officer/Kingston University)